![]() Autodesk Maya-and of the rendering engine, if not Autodesk Maya-must be installed and activated on the workstation performing the render.When using other rendering engines, 3D models that clip with elements in your scene may have a hard pixelated seam at their intersection.įor rendering through Autodesk Maya to work, the following conditions must be met: NOTE It is recommended to use either Renderman or Arnold to render 3D objects through Autodesk Maya, as those rendering engines will return deep texture images, which can be composited relative to other elements in your scene with antialiasing. Specifically, the following engines are supported by Harmony: Likewise, Harmony can make Autodesk Maya perform the render using different rendering engines. This works just as well when outputting the final rendering images as when switching to Render Preview mode in the Camera view.Īutodesk Maya can render using its own rendering engine or third party renderers. Then, it takes the rendered image and composites it with other elements in the scene to create the full image. To perform this render, Harmony uses the original Autodesk Maya project, to which it applies the transformations done on the model and its subnodes inside the scene, and sends it to Autodesk Maya for rendering. Otherwise, Harmony will use OpenGL to render the 3D model, which might not give the expected results. This is required to render the 3D models with the same rendering quality as originally intended. In order to properly render 3D models in Harmony scenes, the scene as well as your workstation must be configured to allow rendering the model through Autodesk Maya.
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