![]() Varg: Automatically vassals of the Warriors of Chaos if still on the map.Bjornling: Respawns alongside the main invasion when fully killed beforehand, always starts neutral with Warriors of Chaos.In Mortal Empires, these subfactions used to be included but have been removed: Warriors of Chaos are the primary aggressors.Additionally, there is a global +2 Chaos Corruption during the invasion. The factions who attack are mostly hordes or similar factions, so they tend to raze a lot of settlements. Is there any champion of the Old World mighty enough to withstand the Lord of the End Times? Overview The earth groans beneath the iron-shod feet of Archaon's numberless horde, and with him comes death. It is to his banner that the Warriors of Chaos have been flocking, and it is his malign will that now drives them forth in a terrible wave of destruction destined to sweep all before it. In their service, he has devoted himself to the world's destruction, defeating all challengers and rising to a position of dominance over all in the Chaos Wastes, achieving the ultimate accolade - his dark coronation as the Everchosen the vessel through which the Dark Gods unite their followers to turn the world into a Realm of Chaos. Once a Templar Priest of Sigmar, Archaon uncovered a terrible secret which drove him to reject his faith and pledge himself to the Gods of Chaos. The Old World despairs, for Archaon the Everchosen, Champion of Chaos, has come and with him the End Times! 2.1 What happens if I'm playing as the Warriors of Chaos, Norsca, or Beastmen?.Defeating Sarthorael the Everwatcher event, will reward you additional massive buffs that going to help tremendously in your late-game campaign. Everchosen: Immune to horde infighting (factionwide).As Archaon marshals his twisted forces agains the Old World, he brings new improvements to his army for early-game stage. These bonuses are taken from Everchosen Summon’s dilemma.įollower of the Everchosen. ![]() Limited to 1 army per 1 province per 1 campaign run. When Warriors of Chaos raise a Chaos Rift, a small basic army are teleported from the portal.(Beastmen’s Defiled Blood-Grounds mechanic) Ruins that caused by worshipper of Chaos cannot be resettled by anyone as long as Warriors of Chaos is alive.And a sign that there are even more Chaos hordes joining Archaon’s dark conquest. Also if vassal faction leader is killed by enemy, they are not going to be confederated.Īnd so the mortal world fell away into oblivion, every Chaos Rift that raised in your land, is a mark that Ruinous Powers are slowly devouring your empire. When capturing a settlement even ruins in Norsca continent, you will get an option to give back their homeland to each of respective native tribes even when they are dead. Vassalizing all Norsca are more convenient. No Age of Peace until Warriors of Chaos are completely wiped-out.Disabling enemy reinforcement with Lightning Strike ability only available for specific Lord and building facilities.For every province that completely destroyed (4 settlements), the Chaos Corruption all provinces effect become stronger by +1.Skaven, Cult of Pleasure and The Barrow Legion are neutral towards Warriors of Chaos. +50 Diplomacy Relationships bonus from Norsca-Beastmen-Skaven to Chaos, countering Shield of Civilization perk.End Times begin on turn 100, the whole world suffer +4 Chaos Corruption.Skaven clans unleash Vermintide, ruining racial capital provinces.Ĭhaos Invasion will start earlier, the Grand Alliance of Chaos, world become more corruptive as Chaos Invasion goes, Lightning Strike are tweaked no longer you are able to cheese your way fighting multiple armies without proper planning, and anti-climatic ending is no more. Norscan tribes sail their longship, marauding into every continent.īeastmen herds emerge from their hideout to burn nearby Magical Forest. Led by level 40 Lord and unit rank 9.Īrchaon hordes comes with a large army size of 40 high-tier unit each (exclusive). They are coming with serious army unit composition. Chaos Invasion is an actual threat to everyone anywhere in the world, no matter how far or close, whatever faction you are playing, none is safe from the ruination and destruction.
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